I think I tried to get rid of strength from kitpvp many too times before, but the response has always been extremely negative. Everyone being upset and spamming. I think strength needs to be removed because it ruins the diversity of all the kits. The idea of kitpvp is having many different kits, each, a different style. However the kits have to be equality effective. They have to be balanced. This means that most kits should perform the same way. Some having high damage low defense. Others having high defense low damage. Some just average in every way. Again the idea is for most kits to have a fair fight against other kits. There should not be a single one kit that is light-years better then all other kits. Currently berserker is that best kit. No other kit can stand up to it and win the fight. This is because berserker gets strength. Strength increases the damage by 130% So an iron sword would do 3 hearts normally, with strength it does 6.9 hearts. a sharpness 5 diamond sword does 6.625 hearts of damage. So the ironsword berserker and brute, both do more damage then a sharpness 5 diamond sword. The damage is completely insane and all other kits are completely obsolete. The berserker and brute have to have strength removed, otherwise this imbalance will be around forever and everyone will be a brute and there will be no diversity. Kitpvp used to be pretty big. Peaking at a lot of players online. I guess all the fresh players are quitting because they are trying the blade kit and the butter kit, and they get their head knocked off in one or two hits by a veteran rambo kitpvp player in berserker kit. I guess it could be fun for the veteran player, but each one no-lifing veteran berserer causes hundreds to quit. I also think vengeance/cactus should be changed. The way it is currently, thorns is it's main damage source. However when someone puts on mostly diamond armor they turn into god. Again this is supposed to be kitpvp, where kits are equal. They don't have to be equal because I want there to be a lot of strategy involved. I want a lot of kits to counter each other in combat triangle. So if someone is like using blindess with squid, you would kill them with a bow, or if someone is using cactus, you would bleed them to death with spider/wither. or if someone is using vampire, you would out damage them with brute, or again counter their heal with poison or wither. So I want most kits to have weaknesses to other kits so people would choose kits to target other players.
Well, they shouldn't argue with the Owner of the server. Just do what you want, they can't control your thoughts.
I'm trying to explain why this change should be good, and I want to hear people's opinions, maybe I missed something or don't understand something.
I also forgot to mention that if you can two-hit kill anyone with brute, then hackers have the easiest time and the most fun. I also forgot to mention that kitpvp is the place with the most hackers, and the most hackers being banned. if you just afk and look at the chat, you will see people get auto banned for hacks all the time. Without strength and with longer kill times, hackers will have less fun because they won't get to kill as many people as fast, and a lot of them might stop coming. I am sure there are people that are hacking, that use alts, knowing they will get banned, but for them its worth it because they will have a lot of fun two hitting a hundred players before they get banned.
My favorite kit to use is bladerunner because of the speed, its kind of hard to pvp when you get 2-3 shot by brutes/berserkers. So i completely agree with surge strength should be taken out.
Thank you Surge. You're very correct, the hackers do have a great time using the kit brute, and I think that you should make strength kits buyable in buycraft? I'm not sure, up to you... But there should be at least some kind of strength kit impilimented on the KitPvP server. Most hackers will not donate for a kit, they just come on to ruin other players expierences, so maybe make it the same price as the rest of the kits on buycraft.. That's my thoughts on this.
well sharpness goes up very evenly. maybe a sharpness II kit? it will still be like very damaging but won't be crazy overpowered.
Well possibly that. Maybe implement that, and a strength kit? There should be a way for the actual players (non-hackers) to be some kind of OP. I believe that it gives others a challenge yo kill them. My thoughts.