Server to have permission on: SkyWars 1 Rank for permission: Mod Permission: /tp | /vanish | /ncp | /fly | /nick Reasons why: SkyWars is in a seriously dire situation at the moment. It is riddled with fly hackers &, as it stands, there are no server-side measures in place for the mods themselves to deal with these them. Offline Tempban was a godsend and helped us remove a large majority of them, however, it's no longer enough. We urgently need these perms, as SkyWars is losing players day by day because of the hackers. Individual reasons for these perms: /tp: This allows mods to go directly to people accused of hacking by the players /vanish: Prevents aforementioned hackers covering up as they are unable to see the mod /ncp: 20k improb: 2 hour 200k improb: 10 year /fly: So while monitoring hackers, we don't fall into the void lel /nick: Hackers turn their clients off when they see a mod in their game Please help, kind regards & god speed. Love Josh <3
Honestly if things like this dont improve squad will just go into a downfall... as it is there are way too many hackers for us to deal with
Josh, /nick is only for the chat log. In game it doesn´t change anything. And for /vanish, I doubt it would stop players using clients from being able to see your hitboxes. I have seen their perspective, and it really would not change anything. But everything else is a good idea.
I fink da videeo in his bottom mesige is glitched or aomebody maybe hack it. For some reason it is a relly long viddeo it didnt finish yet
@CheeseQuacks Knowing the ins and outs of plugins, Spigot, Bungee, and firewalls (iptables/pf/ipfw) are kinda my thing.
Jesus is called Jesus because he is a beacon of all knowing. And thanks Jesus! I've been trying to find the disguise plugin for AGES now! You're unspeakably awesome man aha!
what if your packet is too big? sorry but i am not taking in anything that you say, too hi tech for me.
In very simplified terms, packets are how data is exchanged over the internet. More packets means more bandwidth being used, and that means more server processing. If packets about a vanished player are not sent to you, there is literally no way to observe that player, not even by cheating, since the data about them does not exist on your end. It also means the server does not waste resources sending the data to everyone, which in turn saves money and reduces lag just a little bit.
Well if they do then moderators don't care if they die. If they have kill aura the mods die, but then the mods can ban the kill aura user.
Cuz im not lazy and i love to catch them I dont like unfair bans Did you ever saw a abuse report for me (No)